Clay In The Ruins — VR Game Build

Clay In The Ruins is a Unity-based VR clay-shooting game designed for immersion and focus. Set over dark waters with fog and selective lighting, players use VR controllers to load, aim, and shoot clay targets through short play sequences and adjustable difficulty modes. The project emphasizes user-friendly UI, reduced VR sickness, and smooth interaction on Meta Quest–class devices. Built with OpenXR and Meta XR SDK. Developed in 2024 as the Final Term Project for the AR/VR Simulation class by a two-person team.

Clay In The Ruins overview
Tech Stack: Unity, C#, OpenXR, Meta XR Core SDK, Meta XR Simulator
Code: Find it here

Responsibilities: gameplay design, controller interaction, UI canvases, effects & audio, C# scripting, optimization, documentation.

Project Summary

Unity VR clay-shooting game focused on immersion and comfort. Built with OpenXR and Meta XR SDK, it delivers short, replayable sessions with clean UI, audio cues, and optimized visuals/effects for smooth play on Meta Quest–class headsets.

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